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Serious Games repository
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c. How to design a storyboard
b. Serious game, serious goals
d. Serious games and learning as participatory appropriation
f. The assessment of affective users' gaming experience
e. The complex range of emotions in serious games experience
a. What makes a serious game engaging
Collaboration area
SGEED - 2010
Conference Results
About the conference - Topics
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SGEED - 2011
About the conference
Conference programme
Key dates
Location and info about Milan
Press information
Registration
Materials and gallery
1st European Best Learning Game Competition (EBLGC)
About the competition
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Collaboration pad
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2nd European Best Learning Game Competition
About the competition
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Awards
Submission
Press information
Game Barometer
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