This page provides information on people interested in/ involved with Serious Games.

 

 

Marc Prensky

Marc Prensky is an internationally acclaimed speaker, writer, consultant, and designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw-Hill, 2001),and Don't Bother Me Mom -- I'm Learning (Paragon House 2005), the founder and CEO of Games2train (whose clients include IBM, Nokia, Pfizer, the US Department of Defense and the LA and Florida Virtual Schools) and creator of the sites www.dodgamecommunity.com and www.socialimpactgames.com.

Further information.

 

Simon Egenfeldt-Nielsen

Serious Games Interactive & IT University of Copenhagen, Denmark

Simon Egenfeldt-Nielsen (PhD, Psychologist) is CEO of Serious Games interactive for the last three years with a strong research background. He is an innovator of the field, who aims to bridge research trends with the development of the market of and for Serious Games.

Further information.

 

 

 

 

Jane McGonigal

Instritute for the Future, Palo Alto, California, US

Jane McGonigal is a game designer, researcher and future forecaster. She has been involved in the development of games about the tacklilng of planetary issues, such as oil shortage, and of games which make gamers happier in their real lives.

Further information.

 

 

Ben Sawyer

Digitalmil, Portland, Maine, US

As co-founder of Digitalmill, Ben Sawyer is in charge of strategy, technology, and business development and is the producer of 'Virtual U', a million dollar plus foundation-funded project to build a university management simulator. Digitalmill has also initiated the 'Games for Health' project, which aims to promote the potential impact of video-games on health care and health care services.

Further information.

 

 

 

 

Kevin Corti

PIXELearning, Coventry, UK

Kevin Corti co-founded the UK-based PIXELearning, a games-based eLearning tools developer, in 2002. Kevin is an innovator and product evangelist who has been delivering bespoke eLearning development projects for clients in a variety of industry sectors since 1998 and which include universities, colleges, museums, business support agencies, TV and radio.

Further information.

 

 

 

 

Albert A. Angehrn

INSEAD, Fontainenbleau, France

Professor of Information Technology at INSEAD, where he has been member of the faculty since 1989, Albert Angehrn is Swiss, who grew up in Italy, and spends most of his time in France. He holds a doctoral degree in mathematics and is the director of INSEAD’s Center for Advanced Learning Technologies, CALT. He is passionate about designing games and simmulations, standing for the learning-by-doing approach.

Further information.

 

 

 

Bob Stone

 

School of Engineering, The University of Birmingham, UK

 

Bob Stone is a Professor at the School of Engineering and Chair in Interactive Multimedia Systems at the University of Birmingham and Director of the Human Interface Technologies Team. He specializes, among others, in human centred design and methodologies, virtual environments and serious games.

 

Further information.

 

 

 

 

Maja Pivec

University of Applied Sciences FH Joanneum, Graz, Austria 

Maja Pivec, Ph.D, is professor of Game Based Learning and Learning with Multimedia at the University of Applied Sciences FH JOANNEUM in Graz, Austria. She has edited and co-edited three books in game-based learning and has been awarded national and European awards for her research achievements in computer science and interactive learning. She has participated as scientific leader in nummerous EU and nationally financed projects on game-based learning.

Further information.

 

 

 

David Brown

School of Science and Technology, Nottingham Trent University, UK 

David J. Brown is Professor in Interactive Systems for Social Inclusion at NottinghamTrent University. He specializes in the development of multimedia, interactive learning platforms for the promotion of social inclusion. He is International Project Coordinator for two EU Leonardo da Vinci projects with the purpose to develop Game-based learning approaches for the development of vocational skills in people with learning disabilities and sensory impairments.

Further information.

 

 

 

David Wortley

Serious games institute, Coventry University, UK

David Wortley is Director of the Serious Games Institute (SGI) at Coventry University. He is a pioneer in the global thought on serious games and new immersive technologies, aiming to bridge technology with social and economic development.

Further information.

 

 

 

Michael Meimaris

Department of Communication and Media Studies, University of Athens, Greeece

Head of the Department of Communication and Media Studies of the University of Athens, Greece, and Director of the New Technologies Laboratory in Communication, Education and the Mass Media. Professor Meimaris specializes in development of new - technology applications and in the spread of their use in the sectors of Media, Communication, Learning and Training.

Further information.

 

 

 

Per Backlund

 

University of Skövde, Sweden

 

Associate Professor and Researcher in the InGaMe Lab, a reseach group at the University of Skövde, Sweden. He specializes in serious games, having published extensively books and articles on serious games development, their potential and the future prospects of serious games use in a diverse range of fields.

Further information.

 

 

 

Dimitris Gouscos

 

Department of Communication and Media Studies, University of Athens, Greeece

 

Dr DimitrisGouscos is a lecturer in theDepartment of Communication and Media Studies of the University of Athens, Greece. He specializes in Serious Games, digital communication ande-Government and he has lectured in several University departments on these issues. He has extensive experience in R&D projects, while he has been involved in the development of IT infrastructure for the Greek ministry of economics.

Further information.

 

 

 

Kostas Anagnostou

 

Department of Computer Science, Ioanian University, Greeece

 

Dr Kostas Anagnostous teaches Technologies of Entertainment Software, Computer Graphics, Image Processing, Virtual Reality in the Computer Science Department of the Ionian University, Greece. He has professional experience in game development and has presented results of his work on the significance and potential applications of Serious Games.

 Further information.

 

 

 

Thomas Connolly

School of computing, University of West Scotland, UK

Professor in the School of Computing at the University of the West of Scotland, having managed the Department of Computing and Information Systems for several years. Thomas worked for over 15 years in the industry as a Manager and Technical Director in multination software corporations before joining the academia. He specializes in systems for database management, Serious Games, e-learning and programming.

Further information.

 

 

 

Mark Stansfield

 

School of computing, University of West Scotland, UK

 

Senior Lecturer in the School of Computing at the University of the West of Scotland. He has a PhD in Information Systems and has written and co-written more than 70 refereed papers in areas relating to e-Learning, games-based e-Learning, information systems and e-Business.

Further information.

 

 

 

Penny Standen

Medical School, University of Nottingham, UK

Professor of Health Psychology / Head of School, Faculty of Medicine & Health Sciences at the University of Nottingham. She specializes in developing and evaluating virtual environments and interactive software for people with intellectual disabilities and in the use of Virtual Reality in stroke rehabilitation.

Further information.

 

 

Sara de Freitas

 

Serious games institute, Coventry University, UK

 

Director of Research at the Serious Games Institute, Professor of Virtual Environments and Fellow of the Royal Society of Arts. Sara leads the applied research team at the Serious Games Institute and the Serious Games and Virtual Worlds Applied Research Group at Coventry University. 

Further information.

 

 

 

Steve Benford

 

School of Computer Science University of Nottingham, UK

 

Steve Benford is Professor of Collaborative Computing in the Mixed Reality Laboratory at Nottingham where he explores novel interaction and communication technologies for rich and dynamic social interaction, focusing on the potential of ubiquitous computing to enhance the creative industries.

Further information.

 

 

 

Nikos Karacapilidis

Department of Mechanical Engineering and Aeronautics, University of Patras, Greece

Professor at the Department of Mechanical Engineering and Aeronautics, University of Patras (field: Management Information Systems). He specializes in e-Collaboration, Technology-Enhanced Learning, Knowledge Management Systems, Group Decision Support Systems, Computer-Supported Argumentation and Enterprise Information Systems.

Further information.

 

 

 

Constance Steinkuehler

 

Holtz Center for Science & Technology Studies, University of Wisconsin-Madison, US

 

 

Assistant Professor at the University of Wisconsin-Madison & teach courses on virtual worlds, research methods, and the “smart” side of pop culture. Her research revolves around the investigation of the forms of culture and cognition that arise from video games. 

Further information.

 

 

Daniela Romano

Department of Computer Science, University of Sheffield, UK

Lecturer in Computer graphics and cognitive systems, Dr Romano is researcher at the University of Sheffield, UK in the area of Virtual Reality for educational purposes, otherwise known as technology Enhanced Learning, Game-based learning or “Serious Games”.

Further information.

 

 

Genaro Rebolledo-Mendez

IDEAS lab, University of Sussex, UK, and

Serious Games Institute, University of Coventry, UK

Dr Mendez specialilzes in designing and evaluating educational technology that adapts sensitively to affective and cognitive differences among students. His main research questions revolve around how cognitive and motivational differences impact students' behaviour with educational technology and how in turn technology impacts students' learning.

Further information.

 

 

 

Eliane Alhadeff

 

Future making Serious Games, Houston, Texas, US

 

Architect & Urban Studies - MBA - Going Global Business Strategist. She explores the potential of Serious Games to help people build a better future.

Further information.

 

 

Katrin Becker

School of Interactive Arts and Technology, Simon University, Vancouver, Canada

Adjunct Professor, at the Simon University, Vancouver, Canada, Dr Becker approaches Serious Games from the standpoints of a consultant, writer, speaker, developer and educator.

Further information.

 

 

Ian Bogost

 

School of Literature, Communication and Culture, Georgia Institute of Technology, Atlanta, Georgia, US

 

Professor at Georgia Institute of Technology, a 'videogame researcher and critic', Founding Partner at Persuasive Games (a videogame studio), and a Board Member at Open Texture (an educational publisher).

Further information.

 

 

Nicola Whitton

Education and social research institute, Manchester Metropolitan University, Manchester, UK

Research fellow. Nicola Whitton's research focuses on computer games and rich media for learning, interaction design, multimedia learning, student autonomy, collaboration and pedagogic innovation. Dr. Whitton has published books and articles in the broad area of game based learning, focusing particularly on technology-enhanced learning and on designing of multimedia for game-based learning.

Further information.

 

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